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Don’t Nod’s Lost Records: Bloom & Rage will launch in two parts starting February 18, 2025
  • August 20, 2024

Don't Nod's spiritual successor to its popular video game series Life is Strange, Lost Records: Bloom & Rage, is confirmed to launch in two parts, and the first gameplay trailer is being revealed. The first part, Tape 1, will launch on February 18, 2025. You can expect Tape 2 to come out exactly one month later, on March 18, 2025.

Earlier this year, Don't Nod decided to delay the game’s release from late 2024 to early 2025. The primary reason is Square Enix and Deck Nine Games are working on Life is Strange: Double Exposure, a new game in the series. It’s planned for an October release on PC, Xbox Series X/S and PS5. Gamers on the Switch will have to wait.

It’s safe to say that the delay of Lost Records: Bloom & Rage is to prevent it from competing with the new Life is Strange title, as they would share similar audiences. Having some breathing room between the two would also allow fans to play them at comfier pace.

The new trailer showcases gameplay from Lost Records: Bloom & Rage, which allows the main character, Swann, to switch between 1995 and 2022 timelines. The game will feature a dynamic dialog system, which changes dialog based on where players look or what they choose to say. Performing or ignoring actions will also affect outcomes.

Lost Records: Bloom & Rage will be available on PC, Xbox Series X/S and PS5. There’s currently no word about a Switch version. Don’t Nod also announced plans for physical PS5 copies, but there’s no release date set for them yet.

If you happen to be at Gamescom 2024, feel free to check out Don't Nod's space in the B2B and B2C areas. Besides a photo booth themed after Lost Records: Bloom & Rage, you might even bring a keepsake home.

This article originally appeared on Engadget at https://www.engadget.com/gaming/dont-nods-lost-records-bloom–rage-will-launch-in-two-parts-starting-february-18-2025-203015444.html?src=rss

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Animated video game anthology series Secret Level is coming to Prime Video
  • August 20, 2024

Secret Level is a gaming-inspired anthology series coming to Prime Video on December 15. The upcoming Amazon title is from the same team behind Netflix’s Love, Death and Robots. From the teaser released during Gamescom, this new project will be continuing the Blur Studio specialty for creating masterful animated works for an adult audience. The creative team was looking to inspire “nerd joy” with Love, Death and Robots and from the first glimpse, Secret Level seems like a natural progression of that goal.

Each of the 15 stories in the show are inspired by a different game. The official list of inspirations is: Armored Core, Concord, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, PAC-MAN, various PlayStation Studios games, Sifu, Spelunky, The Outer Worlds, Unreal Tournament and Warhammer 40,000.

Games feel like a natural inspiration for this type of animation showcase. The cinematics in some contemporary AAA titles have all the polish and emotion of standalone films. Plus, game-inspired television series have been reaching new levels of success in recent years thanks to projects like Fallout, The Last of Us and Arcane.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/animated-video-game-anthology-series-secret-level-is-coming-to-prime-video-202027254.html?src=rss

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Reanimal promises a ‘more terrifying journey’ than Little Nightmares
  • August 20, 2024

Tarsier Studios, creators of the first two Little Nightmares games, is back with another creepy adventure — and its “partially disemboweled talking pig” teaser video looks like it set the proper tone. Announced at Gamescom Opening Night, Reanimal takes two children on an adventure across land and sea as they work together to rescue their missing friends on an island filled with horrifying creatures.

The developer helmed the first two Little Nightmares installments before Supermassive Games took over for part III. The new game promises to up the ante with “a more terrifying journey than ever before.”

The horror-adventure game stars a brother and sister in an “unsettling tale” who “go through hell to rescue their missing friends.” The protagonists are described as broken but resilient, facing fragments of their troubled past in the guise of gruesome beasts. It will somehow explore themes of hope and redemption as they navigate the chilling environment.

Still from the trailer for the game Reanimal. Two children running toward the camera in a shadowy cave. Something lurks in the darkness behind.
Tarsier Studios / THQ Nordic

The game lets you play single-player or co-op (local and online). In an illustration of the creators’ understanding of the horror genre, it uses a shared, directed camera “to maximize claustrophobia and tension.”

Reanimal doesn’t yet have a launch date other than “coming soon,” but we know it will be available on PS5, Xbox Series X/S and PC. You can check out the announcement trailer below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/reanimal-promises-a-more-terrifying-journey-than-little-nightmares-200457474.html?src=rss

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Indiana Jones and the Great Circle has a Nazi-slapping mechanic
  • August 20, 2024

Indiana Jones and the Great Circle is set in 1937, in the space between Raiders of the Lost Ark and The Last Crusade, and it’s being developed by MachineGames, the studio behind the most recent Wolfenstein installments. So, of course the game’s main enemies are Nazis, and obviously it has a robust range of Nazi-punching mechanics. What makes The Great Circle intriguing, even after just a 30-minute hands-off preview, is its lighthearted interpretation of classic Indiana Jones tropes, leaning into the series’ humorous tone and adding twists like open-handed Nazi slapping to Indy’s repertoire.

When it comes to combat, Indiana has a whip, a revolver and his fists (or palms). His whip appears to be the most useful tool on his belt, allowing him to swing across gaps, activate levers, and pull in enemies nice and close for a one-two punch. Hitting a Nazi with the whip briefly incapacitates them while they’re reeled in, setting up an advantageous close-quarters melee situation. Hand-to-hand combat requires precise timing in order to land knockout combos or finishing moves, and on top of throwing punches and slaps, Indy is able to block and defensively parry. In fistfights, the game’s first-person perspective crops in extra tight, filling the screen with punchable Nazi surfaces and enhancing the tension behind each blow and dodge. He can also pick up objects and hit enemies with them, and in pre-recorded gameplay footage, it all looks supremely satisfying.

Indiana Jones and the Great Circle
MachineGames

Indiana Jones and the Great Circle isn’t just an action game, though. Many of its encounters can be approached with stealth mechanics, where players sneak past guards and perform silent takedowns without fisticuffs or gunfire at all. The revolver is really a last-ditch option in each scenario, game director Jerk Gustafsson and creative director Axel Torvenius said. Otherwise, puzzles are a pivotal component of gameplay.

Indiana is joined on his adventures by Gina, an Italian journalist who’s searching for her sister, and together they encounter a variety of logic and spatial puzzles. Some are quick, like finding an alternative entrance to a sealed room, and others are more involved, requiring a few minutes of focus to fully understand.

The preview focused on Giza, Egypt, showcasing bustling outdoor marketplaces, a depressing Nazi meeting room and a vibrant temple hidden beneath the sands of the Great Sphinx. Here, Indy and Gina had to catch the sunlight with a series of ancient mirrors, lining them up one by one until the beam bounced to the proper place. This particular puzzle room seemed straightforward and slightly clever (though maybe that’s just because The Mummy is one of my favorite childhood movies), but there are apparently more challenging riddles in the game, too. The most complex puzzles are hidden, requiring some light exploration in various regions, and they’re not necessary in order to complete the main storyline. These bonus riddles are just some of the many secrets to find around the game’s world.

Indiana Jones and the Great Circle
MachineGames

“I don’t really like too difficult puzzles myself,” Gustafsson said. “I like to just enjoy the experience and not be so challenged by them. That said, we do have a mix [of puzzle difficulties] because I like a lot of variation. It’s not like we have some unique puzzle mechanic that goes across the entire game. We tried to create every puzzle in a different, unique way.”

There are also difficulty options for the puzzles overall, allowing players to choose how complex they’ll be throughout the entire game.

Indiana has a notebook that fills up with evidence, objectives and photos that he takes while investigating various relics around the globe. The camera is an essential tool in The Great Circle, and each snapped pic can unlock new clues and trails to follow. Indy also carries a lighter, which functions as a flashlight and can set stationary torches ablaze. His play style is customizable, with dozens of upgrades available as the game progresses. One potential upgrade is True Grit, an ability that allows him to recover from a fatal blow by crawling toward and grabbing his fedora within a certain amount of time. You know, classic Indiana Jones stuff.

Indiana Jones and the Great Circle
MachineGames

I’ve seen some angry chatter online from people who don’t like the first-person perspective in The Great Circle, citing a desire to actually see Indiana as he does all this cool stuff, just like in the movies. I don’t think these people have much to worry about — not only are there plenty of cutscenes featuring Troy Baker’s utterly impressive 1980s Harrison Ford impression, but parts of the game are in third-person after all.

“When it comes to a character like Indiana Jones, I want to play the character and I want to be the character, I want to look through and explore the world through his eyes,” Gustafsson said. “To me that’s a very important part of what we do here. For me, it was a very easy choice. But also, we do mix in some third-person elements here. We have very much come back to our own history with games like Riddick and The Darkness where we also did this mix between first-person and third-person perspective. We do that for this game, too. Everything is not first-person, even though the core experience is in first-person.”

Torvenius added, “There’s a great opportunity here as well for us because we do have a large section of the game that is mystery, it’s solving puzzles, being up front and close to ancient relics and ruins and scriptures. So it adds an intimacy to the adventure to some aspect, that you can get really up and close and can really inspect things, which is actually pretty nice how it plays out in the game.”

Indiana Jones and the Great Circle
MachineGames

Even in first-person scenes, Indiana Jones and the Great Circle looks, sounds and feels right so far. Baker’s Indiana Jones is nearly indistinguishable from the early film versions, his voice drawling and gravelly with a sarcastic bite. There’s a dry humor built into his interactions, as is fitting. In one scene, he’s introducing himself to a woman who has an intricately designed eye patch; she seems to be indigenous to the jungle they’re sitting in.

“I’m an archaeologist,” Indiana says.

“Another one,” she replies, clearly unimpressed.

It’s a quick moment from a short preview, but it sets a solid tone for the game as a whole: dry, lighthearted, and a little punch-drunk in between all the actual punching. Or you could say, a bit slap-happy amid all the slapping. Either way, these Nazis won't know what hit them.

Indiana Jones and the Great Circle is coming to Xbox Series X/S and PC on December 9. It'll be available on Game Pass Ultimate, and it's also coming to PlayStation 5 in spring 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/indiana-jones-and-the-great-circle-has-a-nazi-slapping-mechanic-200052110.html?src=rss

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Indiana Jones and the Great Circle hits Xbox and PC on December 9, PS5 in spring 2025
  • August 20, 2024

Indiana Jones and the Great Circle is coming to Xbox Series X/S and PC on December 9. It'll be available on Game Pass Ultimate day-one. Indiana Jones and the Great Circle is also coming to PlayStation 5, but it's taking the scenic route to Sony's console: It'll hit PS5 in spring 2025.

It's been rumored for a while that The Great Circle — a game developed by Xbox subsidiary MachineGames and published by Xbox — would also come to PS5. Just in February, Microsoft Gaming CEO Phil Spencer said The Great Circle was not heading to PS5 or Switch, though a handful of other Xbox properties were making the cross-console leap. That hasn't stopped the rumor mill from spinning, of course.

MachineGames was swept up in Microsoft's acquisition of ZeniMax in 2021, alongside id Software, Arkane and Bethesda Game Studios. In June 2023, Bethesda VP Pete Hines testified in court proceedings that Disney and ZeniMax originally planned to release The Great Circle on multiple platforms, and it only became exclusive to Xbox after Microsoft's purchase of ZeniMax was approved.

Xbox is not required to release The Great Circle on PS5 or any other platform. This whole situation is separate from Microsoft's controversial acquisition of Activision Blizzard, wherein Xbox is legally mandated to release new games like this fall's Call of Duty: Black Ops 6 on competing consoles.

We recently saw a 30-minute hands-off preview of Indiana Jones and the Great Circle and found it to be charming as hell. It's filled with plenty of Nazi punching — and slapping, which is a nice surprise. Read the full preview for more insight.

This article originally appeared on Engadget at https://www.engadget.com/gaming/indiana-jones-and-the-great-circle-hits-xbox-and-pc-on-december-9-and-ps5-in-spring-2025-195751940.html?src=rss

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